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Daedalus Stray
Talos Incorporated
22
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Posted - 2012.11.12 00:36:00 -
[1] - Quote
First let me start off by giving everyone a rundown of what an Incursion is from the EVE player's perspective. Incursions are when the NPC pirate faction known as Sansha's Nation invade a constellation and take control of it. The region (and everyone in it) suffers, you pay taxes on missions to the Sanshas and your offensive and defensive abilities are reduced. EVE players then have to fight back by doing different Incursion Sites. These have difficulties ranging from Scout, Vanguard, Assault, Headquarters, and Flagship. When a mission is finished a certain amount is added to the influence bar. When this bar is filled then the Sansha are forced from the region. Of course if you take too long the meter can be reduced by the Sansha themselves.
Now here's the Dust version. The missions we'd undertake would fill the influence bar just like EVE player's missions would. All these missions would be at least somewhat different and a number of variants could be made to reduce boredom and increase randomness. While all the missions don't work for us they can work if tweaked in certain ways. Here are just a few so you can get an idea of what we could possibly face:
Distress Beacon (Scout level mission)
Military Intelligence: Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Rewards: GÇó 500,000 ISK GÇó 50 CONCORD LP
Background Intelligence: Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
What the mission is exactly: Players must hold certain areas around an Orca-class ship while civilians prepare to escape. This is a countdown mission against almost continuous waves of enemies. If more than one area is taken by the Sansha then the timer slows down and they players must take back those objectives to speed things back up. If all objectives are taken or the clones are depleted then the mission is failed.
Overwhelmed Civilian Facility (Assault level mission)
Military Intelligence: Your objective is to intercept the departing SanshaGÇÖs Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
Rewards: GÇó 2,600,000 ISK GÇó 5,000 CONCORD LP
Background Intelligence: Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
What the mission is exactly: This is another capture-the-objective style mission but the Sansha will play the defenders. Capture and hold all of the objectives and win, lose all your clones and fail.
True Creations Research Center (HQ level mission)
Military Intelligence: Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the stationGÇÖs shielding.
Rewards: GÇó 4,500,000 ISK GÇó 10,000 CONCORD LP
Background Intelligence: True Creations are suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying research centers directly to the field of battle.
Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly GÇ£observatoryGÇ¥ facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.
What the mission is exactly: Players must attack a heavily fortified facility, hold a prototype energy cannon as it charges, once it fires and breaks through the main facility's shield then we must charge it and kill anyone inside.
With missions such as this and with such difficulty (explained below) there is a high return. We would get CONCORD Loyalty Points, ISK, and potentially blueprints for Sansha themed gear. These could be Sansha guns, armor, vehicles, everything.
Now you may be thinking "this is just PvE" well you're right. It is PvE, but it requires the coordination and setup of PvP. The AI is vastly improved, they'll throw all the electronic warfare they can at you, counter your moves, switch targets, get bonuses (in our case think of bonuses from things like command dropsuits), think almost like a person. Because of the high difficulty it's more like a step between PvE and PvP. Think PvE on steroids.
You may also wonder when we'd be able to do this since it sounds like a region-based thing. Incursions in EVE can happen in High Sec so hypothetically (I stress that heavily) we could do Incursions as soon as launch if CCP was already working on it. |
Daedalus Stray
Talos Incorporated
22
|
Posted - 2012.11.12 04:48:00 -
[2] - Quote
Who has looked at this and decided TLDR? At least read a bit and give it a like if you are for it. |
Daedalus Stray
Talos Incorporated
22
|
Posted - 2012.11.13 05:41:00 -
[3] - Quote
Kharga Lum wrote:This idea is well thought out and sounds exciting. If combined with the Incursions of Eve we could have a delightful battle in orbit as well.
In your last scenario the charged cannon could be used to fire into space instead.
This is a great idea too. Like you say the cannons could be turned towards space. Possibly future EVE corporations doing incursions could have the ability to hire Dust corps to do ground combat and support the EVE corp with ground fire and vise versa. This could make for very interesting PvE battles, and strengthen the link between Dust and EVE. |
Daedalus Stray
Talos Incorporated
22
|
Posted - 2012.12.07 23:18:00 -
[4] - Quote
Doktor Worm wrote:Sounds like an interesting idea, and just like in EVE it could give rise to Corporations who make a living countering incursions. Potentially salvage could provide some interesting new equipment and weapons as well. Exactly, it would provide PvE corporations with more to do and it would give PvP players a nice challenging break from their normal gameplay. The weapons would be very interesting. If you look into the backstory of the Sansha you find out that they have really advanced technology so while the drops would be rare we could get some really interesting gear. This is from the eve wiki: Quote:Sansha's Nation is technologically advanced, matching and in some cases surpassing every empire save perhaps the Jove. Even then, the Nation may have access to Jove technology, as they have been captured occupying stations in Jove space.
Also just the look of their stuff is cool, here's their cruiser the Phantasm
Just going off this (and what I know of Sansha weapons) I can imagine their armor having some fiendish spikes on them and having a lot of energy weapon drops. |
Daedalus Stray
Talos Incorporated
22
|
Posted - 2012.12.07 23:34:00 -
[5] - Quote
Octavian Vetiver wrote:Bounties aren't paid to Nation. CONCORD just pays less. Incentive to actually fight.
As of now I don't believe CCP has said anything about us dealing with bounties right now. Sure they do pay more if the person you pew pew has an expensive ship (The bounty payout is roughly 20% of the value of all destroyed objects (ships, modules, cargo, implants). Example: If you have a 150 million bounty on you and the loss value of the kill report is 100 million, then 20 million will be paid out, leaving your remaining bounty at 130 million. If the bounty pool had been 15 million instead, then the entire 15 million would have been paid out on the kill.). But this isn't for people wanting to be Boba Fett, this is for groups.
Would I like bounties? sure, why not. But that's not the point here. |
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